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Signal Studios Expanding Ascend Hand of Kul Closed Beta

by on 09/10/2013
 

Signal Studios has revealed that they are entering into the next phase of closed beta testing for Ascend Hand of Kul. Over the next few days they will be inviting hundreds, actually thousands of gamers into the closed beta, they are shooting for 15,000 players in total when said and done. This next phase also brings a new version of the game with many updates, 800+ bug fixes and feature changes. And the changes being made are directly from community feedback. For those in the beta here is a rundown of what to expect in V1.1;

New Features:

• Added 3 new regions and 16 levels including Forest, Lakes, Graves, and the Titan battle!
• Transcending is in. Once a player has hit level 60 they will have the option to Transcend. Players who Transcend will retain their souls, ascension emblems and also receive a special badge. Game progress will reset and you will start the game over at Level One. All enemies in the game will level up.
• Invader load screen allows players to see the name, gear and stats of the invading champions.
• Players can now assign their Ascended Champions to invade specific dominion points on the map. Turn the tide of the battle.
• Boss fights are significantly more challenging.
• Added a post invasion stats screen.
• Added weekly challenges and awards for winning alignments.
• Added more dungeons.
• Invasion retreats. If the fight is too tough, you have an option to warp back to your previous progress.
• New items should unlock more consistently throughout the game.
• Added per alignment rune resists.
• Added 3 more Apex bosses and the Titan as well as 7 common enemies.
• Players can now purchase multiple runes and crusade spells from the UI menus.
• All stats are now displayed, allowing players to know what modifiers are impacting their character.

Fixes/Changes:

• Reduced repair costs.
• Alignment bonuses have been updated and your alignment choice has more statistical meaning. Dark is stronger, Light is faster, and Void magic is more powerful.
• Fixes for the 2nd Apex fight
• Spells are automatically Legacy’d when players Ascend, no more losing your spells!
• Tripled the amount of alignment specific armor.
• Reduced costs of spells dramatically.
• Large number of combat fixes. Damage and balance changes across all weapons and types.
• All Light and Dark emblems have been restructured.
• Fixed many bugs with player boss stats, runes, and abilities.
• Fixed many human issues.
• Capped amount and level of Cursed enemies.
• Better rewards for changing alignments upon Ascension.
• Updated the balance of the game to better account for late-game leveling.
• Adjusted item costs across the board.

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