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Lack of Backwards Compatibility in Playstation 4 a Necessary Evil

By most accounts, Sony’s Playstation 3 was a terror to develop for. The unwieldy system architecture, combined with the unusual memory allocation issues made the lives of many third party...

By most accounts, Sony’s Playstation 3 was a terror to develop for. The unwieldy system architecture, combined with the unusual memory allocation issues made the lives of many third party developers difficult, resulting in games that typically performed worse on the Playstation 3 than its easier-to-understand competitor, the Xbox 360.

Sony learned from this mistake, and has decided with the Playstation 4 to go a different direction in terms of system architecture, moving away from customized PowerPC-based components to a more developer-friendly x86-based system with a unified memory allocation system (all 8GB of it!). However, this shift in hardware was made while sacrificing an old friend: backwards compatibility. The Playstation 3′s Cell architecture was a similar departure from the Playstation 2, but Sony basically included the PS2′s system architecture in the first run of PS3s in order to ensure full backwards compatibility. While this was a simple solution that worked more elegantly than the Xbox 360′s software-based approach, it caused its own set of problems (including driving up the cost of the system), and eventually backwards compatibility was phased out of the Playstation 3′s feature set completely.

Despite an insistence that streaming of catalog titles will be done via Gaikai, the streaming service that Sony purchased in 2012, there’s no indication of when this streaming will be available, or to what extent it will be available. This much was said by Sony’s President and CEO Jack Tretton in an interview with Forbes:

The event also talked a lot about the PlayStation 4′s cloud services –downloading back catalog games, playing them from the cloud, sharing games between devices, even having friends log in and watch you play, or take over the controller. Is that out of the box? And will all those services be tucked behind PlayStation Plus, where users have to pay for them?

I think it’s aspirational on the device, as opposed to us standing up there, pounding the floor and saying the day this thing ships all this stuff will be there. I think it’ll absolutely be there for the device, but I don’t know whether it will be there for day one on the device. I think a lot of these are things that we’re gonna do over time. And with that said, I think there will be a tangible example of all the things that we showed. It’s just a question of how deep it will go, how many games it will involve.

Sony had a handful of issues that needed immediate fixing when it came to the next Playstation, and the hardware was part of that. In order to ensure long-term viability in the marketplace, Sony needed to move away from the Cell architecture and custom parts and focus instead on creating the biggest bang for the consumer’s buck. Obviously the final cost of the Playstation 4 is unknown, but 8GB of RAM for developers to play with is something to be excited for, even as the loss of backwards compatibility stings gamers.

No longer will games ported from other systems be substandard on the Playstation 4. In fact, if rumors are any indication, the new Playstation might be the lead platform for most development projects, considering its newfound ease of use and immense power. In order for the Playstation to survive, the changes to the system architecture needed to happen.

The other way the changes to the hardware benefit the consumer is in terms of cost. Sure, the Playstation 4 might wind up entering the marketplace at around the same cost as its predecessor, but the improvements in power will more than make up for it. Instead of overcharging for a system that produces games that are more or less the same than its cheaper competitor, the Playstation 4 has a good opportunity to deliver a mighty shot across the bow of Microsoft’s Xbox platform, potentially forcing Microsoft to scramble and change their plans to match Sony’s sudden hardware advantage.

Is backwards compatibility really that important, though? Obviously there are gamers who are up in arms about the removal of this feature, but prior to the implementation of disc-based media, there was never any expectation that old games would work on new systems. Of course, many gamers are not old enough to remember the days of the transition between the NES and Super NES, or even the transition from cartidge-based games to disc-based games, but there was a time where backwards compatibility was not considered possible. It wasn’t until the Playstation 2 changed everything in 2000 that the idea of playing older games on newer systems was even a thing.

Additionally, it’s not as though backwards compatibility was a universality in other gaming spaces, either. Thanks to services such as Good Old Games players are able to revisit classic titles like Planescape: Torment and others, but by and large many games that worked on systems of yesteryear simply cannot run on current systems. There are still games (Fallout 3 being a prime example) that do not work on Microsoft’s Windows 7 operating system without heavy modification, and even then things are not as they were on older operating systems.

I suppose there is one place where losing backwards compatibility really hurts, and that’s in the digitally-distributed space. I’ve purchased dozens of games on the PSN, and the news that none of these games will work on my new system is disheartening, but expected. Those games have had their time in the sun, and it’s time to see what developers can do with this new and exciting hardware.

It’s understandable that gamers would be upset over the loss of backwards compatibility, but there needs to be a recognition that it’s never really been a major part of the gaming landscape and probably never will be.

Will you be keeping your PS3 in order to play your favorite games from this generation, or are you ready to move on? Let us know what you think in the comments.

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  • http://www.facebook.com/people/Jack-Vazquez/100000529309569 Jack Vazquez

    People don’t understand that PS4 is not using the same architecture as the PS3 to run games as the PS3. Sony left the Cell for a X86-64 CPU.

    At least there is the Cloud to play PS3 games on PS4, which is better than nothing.

  • mantas

    Wasn’t the Atari 5200 or 7800 backwards compatible? I think so…

  • Flamecred

    You are completely correct in this article, however with 8 gigs of hard memory, the PS4 should be able to emulate PS1 and PS2 software. I recommend we petition Sony to add this in or if nothing else petition them for a high end SKU with backwards compatibility hardware enabled PS4

  • Ziggy

    After talking with many of my “Hardcore PlayStation Gamer” friends
    and post seeing the PlayStation 4 announcement, we have come up with a list of
    concerns we have. It would be greatly appreciated it you could pass this
    list on to the proper channels.

    1. Removal of the Start and Select buttons – While we all agree that
    the new controller is stunning and beautifully designed, one of the smaller
    problems we had with it was the lack of start and select.
    “Options” is not sufficient in attempting to play any old game on the
    console. Playing older games threw Gaikai or otherwise might prove to be
    impossible without these buttons. Strongly recommend you change
    “options” back to Start and Select.

    2. Backward Compatibility – We cannot fathom why this was not
    important to Sony, as it was a major issue with the PS3 launch. (Most of
    us have kept the original PlayStation 3 for that reason) If you cannot
    include the hardware to run PS1, PS2, and PS3 games please allow the PS4 to
    obtain the software emulate them. With 8 GB of memory, this should not be
    a problem. Gaikai is nice, but with large collections of PS1, PS2 and PS3
    games, we would like to use them on the new system.

    Or if nothing else, release a high end SKU of the PS4 with backwards
    compatibility, we are sure many of your loyal fans would appreciate (and
    purchase) this.

    2.5 Along with the “backwards compatibility” section,
    we believe it would be a smart move for Sony to allow the Dualshock 3
    controllers to connect with the PS4 as well. This would be great for
    anyone converting from a PlayStation 3 to a PlayStation 4 and does not have the
    money to purchase extras as well as a sign of good faith from the PlayStation
    brand.

    3. Social Features – While posting your trophies or connecting to Facebook
    and various other social mediums through PlayStation are good ideas, please
    make all of these optional. Many of the core gamers have no interest in
    these features and many, myself included do not use social networking at all.
    Therefore if it were mandatory we could not play games.

    4. New Friends Methodology – While we found the idea of expanding
    upon the friends page interesting, we appreciated the privacy that PS3
    provided. DO NOT FORCE users to create accounts with their picture and
    name. Once again, we stress, please make this optional.

    5. New Operating System – The XMB was perfect. Logically laid out with
    every application categorized into a sub category. Because of this, it
    was both intuitive and easy to use. While we only received a quick glimpse,
    the new operating system, seems to make far less sense. Please allow
    customization so the more logically minded among us can use the new system with
    ease as well. Perhaps an optional interface, closer to the PSVITA’s?

    6. Camera – While this new Camera could be used for some interesting
    moments and ideas in gaming. DO NOT make it mandatory. Many of us
    do not nor have we ever liked motion or camera based games. Please DO NOT
    require a camera to use the new controllers.

    7. Intuitive Downloads – Many of us, like to select games with no
    pattern or complete randomness, and in doing so do not like games to be
    downloaded for us. This idea is a good one, but once again it should be
    optional.

    8. Ideas – With 8 Gigs of memory the PlayStation 4 is the perfect time
    for cross game voice chat, PSN ID tagged controllers, and a system that allows
    users to play music at all time along with the game they are playing.
    Doing this would help PlayStation, to also become a hub for entertainment.

    P.S. it would be really cool if the “PS” button on the center of
    the Dualshock 4 light up red. This would make it more iconic.

    In conclusion, we have come to the consensus that while we enjoy many of the
    new PlayStation features we hope that you will consider adding some more and
    that you leave some optional. Aside from that you should know: keep up the
    great work! The specs are spectacular, we couldn’t have asked for a better
    controller (almost) and the game line up looks awesome.

    Also, this time around we would like to change or PSN names, have no limit on region locked, and do not prevent any sort of backwards compatibility publisher wise or otherwise