Behind The Bits, Main Featured, PC Software, PS3 Software, Xbox 360 Software

Behind The Bits Episode 1: Spec Ops: The Line

We are pleased to announce our brand new podcast, titled “Behind the Bits,” where we go in-depth with the people who make the games we play and shape the debate around them.

Our first episode features Richard Pearsey, narrative designer of Spec Ops: The Line. We explore the themes of the game, the inspiration behind its creation, as well as the development process. It was a great interview, and Richard was a wonderful first guest.

We are pleased to announce our brand new podcast, titled “Behind the Bits,” where we go in-depth with the people who make the games we play and shape the debate around them.

Our first episode features Richard Pearsey, narrative designer of Spec Ops: The Line. We explore the themes of the game, the inspiration behind its creation, as well as the development process. It was a great interview, and Richard was a wonderful first guest.
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We are pleased to announce our brand new podcast, titled “Behind the Bits,” where we go in-depth with the people who make the games we play and shape the debate around them.

Our first episode features Richard Pearsey, narrative designer of Spec Ops: The Line. We explore the themes of the game, the inspiration behind its creation, as well as the development process. It was a great interview, and Richard was a wonderful first guest.

There are a ton of spoilers contained, so if you don’t want to have the game spoiled for you, then don’t listen (yet). Instead, hop over to Amazon where you can get the PC download for $25, then come back here and listen.

You can follow me @mrprice33, and be sure to follow Richard @richardpearsey as well.

Also check out our Twitter page @behindthebits.

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About Marc Price

Marc has a weirdly encyclopedic knowledge of 80s music and Sierra adventure games. He also loves sports and rap music. Marc is weird.
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