E3, Handhelds, PC, Sub Featured

E3 2012: OnLive Offering One-Click Cloud Gaming, Live Spectating, and More

OnLive released today a major update to its In-Browser Gaming capabilities, enabling publishers/retailers to offer one-click, instant play of hundreds of games from OnLive‘s top-tier library or any partner-provided games...

OnLive released today a major update to its In-Browser Gaming capabilities, enabling publishers/retailers to offer one-click, instant play of hundreds of games from OnLive‘s top-tier library or any partner-provided games in nearly any PC or Mac browser, and soon, from browsers in OnLive-enabled TVs, tablets or phones.

No signup or login necessary: In just one click, gamers jump into a white-label gaming experience completely defined by the retailer or publisher’s website, from startup to return dialogs to window skinning, utilizing OnLive features such as OnLive MultiView in-game live spectating, multiplayer, voice chat, touch support and secure transaction interfaces. OnLive In-Browser Gaming is live today in North America, Europe and soon worldwide.

A simple URL launches any game, whether from OnLive’s library or partner provided.

OnLive has also steadily pioneered unique social gaming experiences, such as watching other gamers play live in the massive spectating Arena while voice chatting and messaging with players and spectators around the world. Now with the introduction of the groundbreaking OnLive MultiView feature, users will be able to take social spectating one step further by watching three other players’ game sessions while continuing to play their game.

For co-op and multiplayer games, OnLive MultiView adds entirely new possibilities for coordinating tactics with teammates. For everyone, it adds an exciting new social dimension—the ability to keep tabs on three fellow gamers simultaneously in the same or completely different games, to race them, compete against them, cheer them or just watch them play, without ever leaving your own game.

The feature is currently in beta and is slated for full release later this summer.

OnLive went live at E3 2010 with just 19 games in its library on only PCs and Macs over Ethernet. OnLive faced a huge wall of skepticism as to whether the technology would ever work and if it did, whether it could scale, and even then, whether it could reliably deliver gameplay on a consistent basis over consumer broadband connections.

Two years later at E3 2012, OnLive is celebrating its two-year anniversary with hundreds of games from over 60 publishers, and is not only available on PCs and Macs, but on TVs, tablets and smartphones over wired, Wi-Fi and cellular connections. OnLive has millions of subscribers worldwide, with international spectating, multiplayer and voice chat, and despite the immense complexity of operating such a large and intricate real-time service across continents and oceans, OnLive has had 100% uptime 24/7 since launch.

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