Battlefield Bad Company 2 was the first Battlefield that I truly got into. Shooting games tend to be my forte although I love all genres, that is why I was happy to see a military shooter that didn’t involve people sprinting around with knives, dual shotguns, or dropping predator missiles on me because why not reward a player who is already scoring kills? Anyways the game isn’t perfect but it is still a huge hit and after seeing the game in action at PAX East it looks incredible, but here are some things we would like to see added or improved this fall.
1. REFINED RANKING SYSTEM
DICE definitely went out to make a ranking system that didn’t reward you just for playing and handing you the maximum rank. They wanted you to earn it, and to hit a 50 in this game you need to work harder in this game than any other to date. I have over 140 hours played and have great statistics, yet I am only a level 37. I just pray that DICE doesn’t offer a reward for being a level 50 going into their next game, because that means I will be busting my ass to hit that 50.
Compared to ranking systems in games like Halo or Call of Duty this is definitely the most time consuming. I just think changes need to be made because as I said I am over 300 hours, and the end is nowhere in sight. Perhaps they can offer rewards throughout between 1-50, giving players incentives for continuing on this adventure to the top, lower the amount of EXP needed slightly so it doesn’t feel like an eternity between level ups, or allowing your experience to transfer over from doing campaign missions and onslaught modes.
I prefer their system, I just feel that incentives need to be offered to keep players wanting to play into the 500 hour mark.
2. REALISTIC GUN RECOIL
Battlefield has the most realistic gun combat than in any game. Bullets dropping with distance is unheard of in other games and little things like that are amazing to experience and is almost an exclusive Battlefield feature. One of the things they don’t really focus on is gun recoil.
Now obviously it is present and for the most part there is no complaint…except when it comes to Medics and their LMGs. Now the Medic class is already a very powerful class, but with the LMGs in their hands they can be ungodly. I play as an assault class 90% of the time and have over 5 million points from my tenure, but when I play Medic I average over 4000 points a game and turn into a killing machine.
The reason for this lies in the recoil. I can run around the entire battlefield killing people at will and can keep myself kicking by dropping medpacks on me. The Medic class can easily be renamed the Rambo class because you turn into an unstoppable killing machine. I have a 4x scope on my weapon and have been able to headshot people from at least 200-300 feet away, that is saying a whole lot.
Now LMGs should be able to drop people with ease, but when you are fighting 1 on 1 down a street and both of you are moving, the light machine gunner shouldn’t be able to snipe you while he is moving around with his portable turret. His gun should be flying up towards the sky as he is trying to control it. Yet for some reason almost no recoil is present at all, I am pretty sure you could draw a straight line with this gun and only see a few bullets that went astray.
In conclusion, I would just like to see a little more realism to the recoil. I mean the medic class is extremely powerful and keep reviving players to begin with, the fact that they can also mow down an entire team gives them a slight advantage over everyone else.
3. PLAYER/GUN CUSTOMIZATION
I love customization in games. I, especially loved the customization in Rainbow Six Vegas which was the first game to really offer great customization in a shooter. Contrary to what RSV did, where you could choose how much armor you want and it affects your protection and mobility, I would prefer just aesthetic customization in a Battlefield game.
It is a not “Must-Have” feature but as I stated before with the amount of playing you have to do to reach a level 50, it would be nice to make myself look pretty. I mean EA’s Battlefield Play4Free is offering soldier customization options that aren’t huge but it could be a precursor to the future. It is nothing game changing it is just a nice addition for players.
On top of that though I believe that gun customization could be really good for this game. Brink has shown that gun options that can affect things like recoil,ammo, accuracy, etc. adds more depth in the game and makes every player unique. Offering a few options for scopes, stocks, barrels, et cetera could really impress some people. It would also be nice to hopefully not have to do that in-game every time (current players know what I am talking about.)
4. MORE VEHICLE TAKEDOWN METHODS/REDUCED WEIGHT ON SPAWNS
I understand that Battlefield is known for its vehicle combat. I do feel that they do a great job at realistic vehicle combat, I don’t feel like they offer enough vehicle counter measures.
With the heavy weight on vehicle spawns right now, players can keep waiting for vehicles after they get blown up and will get a new one momentarily. This is evident in maps like Atacama Desert where players will wait for their helicopter to keep spawning or even camp the enemy base in hopes of stealing theirs. Games shouldn’t be won or loss over who controls the vehicles. Making them more rare will make them worth more and should positively affect gameplay, with players not wanting to lose their tank they will be less likely to stomp down the battlefield firing like a madman just to be blown up and respawn and repeat.
You can always have your whole team switch to engineers and fire rockets at vehicles, but it takes away from the experience to have to switch classes just to keep the game moving. I think the simple fix for this would be offering vehicle takedown methods for all classes. There are dozens of times where I would be behind a tank that didn’t see me and having only a grenade launcher made me useless. Maybe they can offer a weapon for every class that can help take down vehicles or they could do something action movie-like.
Maybe they can allow smart players to jump onto the top of a vehicle like a tank, and pop a grenade through the hatch. Of course you would have to try and get on top of it similar to the way it works now, where you have to pray that there is something to stand on top of and jump down, but it would make it very epic to take down a tank.
5. LARGER SQUADS/PLAYER INDICATORS
It is obvious why squads aren’t larger in Battlefield. Obviously allowing you to spawn on three of your teammates is a huge advantage, so allowing you to spawn on 7 or 11 would be overkill. A system that allows you to maybe pick 3 players you want to spawn on for the entire match or simply doing it Halo- Invasion style where everyone gets a teammate to spawn on could go miles.
If you can’t tell I suggest this not because of the spawn advantage, it is more for teamwork and organization. When players aren’t in the same squad in BFBC2 it is damn near impossible to realize who exactly they are. Even worse is that if they are in your squad and are playing as the same class you can’t tell who you are following until you ask.
It seems primitive not to have something like a call-sign or a tag above a players head to identify them. If they did that, I don’t think the squad thing would be necessary (I am just offering both options for their ears :).) I just find it strange that a game that offer 12 v 12 multiplayer only allows you to really team with 4 players. Even if you team with a full party of 8 you can’t tell where the other team of 4 are.
That is why I feel that this is the most reasonable “want” for Battlefield 3.
Regardless of what EA and DICE decide to do come this Fall, from what I have seen the game is going to be incredible. I almost went deaf watching it in action at PAX East because they put us in a small room with surround sound and were in heavy firefights. I would gladly damage my hearing again to feel like I was right down in the Battlefield.