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Fallout: New Vegas Dead Money DLC Review

by on 12/30/2010
 

Fallout: New Vegas got its first DLC last week with the Dead Money pack. In addition to new quests it also increases the level cap from 30 to 35. The Dead Money quests start when you pick up the Sierra Madra Casino’s radio signal. Once you find the source of that radio signal you are given once last chance to turn back.  After you accept the first Dead Money quest you have to complete all of them before you can continue with the rest of Fallout: New Vegas.  The game warns you that you should be at least level 20, and I would suggest closer to level 30, before beginning the new quests.

Starting the Dead Money story line is almost like starting the game again because you don’t get the help of any of your current companions or equipment.  Fortunately, there are new companions to help you and new weapons and armor to find throughout the Sierra Madra’s area.  There are also new enemies and environmental hazards to keep things interesting.

I don’t want to give too many spoilers about the story parts of Dead Money because they were really enjoyable, and it would be a shame to ruin it before you get there.  I will say though that I really enjoyed the plot, and the new companions quickly became some of my favorite in the game. Well, other that E-DE.  The way the story unfolds has a lot of mystery to it and if you take the time to find all the pieces the payoff if nicely done.

My character from playing through Fallout: New Vegas was heavily focused on guns, energy weapons and science.  This made the Dead Money DLC challenging because there are very few weapons and ammo to find.  There are some pistols but I only ever found one rifle with about 30 bullets. Plus, some of the enemies can only be killed by being dismembered or disintegrated. That requires using a melee weapon since the laser pistol just never seemed to do the trick. I actually really enjoyed this change of pace, but it made me wish I had more skill points in melee or unarmed skills.

The Dead Money quests are split between the outside and the inside of the Sierra Madre Casino.  Each area has a different type of challenge and it was fun to work hard to get in the casino, and then have to completely change tactics once inside.  It took me almost 7 hours to complete all of the Dead Money DLC quests, and I enjoyed every minute of it.  If your character is strong in melee, unarmed or sneak skills you can probably do it faster.  I also spent a lot of time exploring every corner of the new Casino Madre sections looking for loot which added to my time, but without all the food I found I would never have survived.

If you enjoyed Fallout: New Vegas then the $10 for Dead Money is well worth the cost.  It was a welcome change of pace for me from the main game’s play style.  There were more puzzles and challenges that could not be completed just by shooting someone, but that made it more fun.

 

A copy of Fallout: New Vegas Dead Money DLC for the Xbox 360 was provided to us for this review from Bethedsa.

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Platform
Editor Rating
 
Gameplay
10

 
Graphics
10

 
Sound
10

 
Replay Value
10

Total Score
10

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